It’s been revealed that the eagerly awaited and crowd funded space simulator Star Citizen’s client will be a whopping 100GB, as revealed by:
Here is the quote from their forum
As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.
Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.
They may as well retail the game pre-loaded on an SSD And if you are wondering why this game is set to be so massive, take the following into account, Guild Wars 2 clocks in at 22GB or more and just take a look at this video: